Arvale Episode 4 Updates Galore

2009-11-28 14.04.59
Las Vegas: Sin City Scenery, Part 1

A ton of screenshots from the upcoming Arvale: Treasure of Memories, Episode IV. There have been a lot of overhauls to the menus to make them sleeker, more usable, and honestly, sexier, especially for mouse users (you keyboard users out there, stick around, as there is still some cool stuff below) :) Take a look around.

As seen above, you’ll notice the main HUD (heads up display) has been slimmed down and added a new button for loading any of your save games at any time. Comes in handy, trust me. Also, the main cursor when walking to-and-for on the maps has been updated to a nifty little walking dude icon.

When you mouse-over things on the map, the cursor will change depending on what you can do with it. As in this picture shows, you can open up that treasure chest and grab the contents inside (oh, and these cursors are animated, and look super cool when you do the mouse-over).

Same applies for when you can chat with another character…

Open or Close a door….

Or inspect/read an item on the map.

You might have been thinking, hey, that HUD is now slim and sexy, but what about the information? Maybe I don’t know what those icons mean! Well, know all you have to do is slide your mouse over the icon, and you’ll get a slick little text description pop-up telling you what that button will do when you click on it. Looks really cool, and is really handy.

Oh yes, and if you can fight a monster, this little attack mouse-over will happen. Speaking of battles…

Enemy Hit Points are now clearly visible with a nifty little bar by them (just like your characters!). In addition any status ailments they have will show up under that bar (i.e. sleep, poison, stunned, etc).

Also notice the brand new battle menu stuff for the Escape and Attack selections (also animated, you should see that little guy run when you mouse over him!). Oh, and the main cursor changes to that metallic cool-looking cursor as soon as you enter a screen when you have to select from menus. You’ll love it!

The main actions in the battle are also spiffed up (and animated) and add a really polished feeling to the battles now. Hard to describe in words, you’ll just have to see it in action!

After you spend all that time fighting a monster, now you can see the actual results in detail. If your character leveled up, if they learned a new skill, and as a personal touch, each character will say something regarding the situation (this is really, really cool actually).

And enemies will drop more stuff now. For some reason they didn’t in the last few episodes and I couldn’t quite put my finger on how to make it fun. Now I have :) Although, in this case, the monster didn’t drop anything…

But in this case, they did! (although Sakyra feels a bit hesitant about touching it) :)

I know you Old-Skool Keyboard control enthusiasts are feeling left out, but fear not! The new battle menu stuff is all working swimmingly with keyboard controls as well as….

You can now switch smoothly and effortlessly back and forth between keyboard controls and mouse controls (if you switch to keyboard controls, EVERYTHING will return back to the oldskool style of playing, such as in Episode I and II) including…

The oldskool menu system you came to love to much 😉

And everyone, I’m sure, will enjoy the new save file system which allows you to save up to 20 slots for your save games, includes a neat little preview of the map you were on, playtime, gold, character stuff, and the map name.

That’s it for now. More to come soon.

I know, it’s a lot to take in. But remember, Episode IV will be the Final Episode of Arvale: Treasure of Memories, so I’m planning to do everything I can to make it the awesomest (yes, that is now a real word) it can be!

See you soon!

Comments on this entry are closed.

  • B-Dawg Sep 16, 2010

    Wow J, you’ve come a long way with this series. Are you sure there won’t be a V, VI, and VII? And maybe you could go full 3D in VII? =P

  • Jason Surguine Sep 16, 2010

    I’m not saying this is the final Arvale. I am saying this is the final episode in Treasure of Memories. Once this is completed, I do plan on packaging all the episodes into one last uber package (full with a bunch of side quests and other stuff). But other than that, ATM’s story will be done.

    As far as 3d, I do have a 3d prototype of Arvale running (and have had it for over a year now), it’s fully working with a bunch of small quests and fighting monsters and inventory and it looks really good too. A bunch of pics are uploaded here, take a look:

    The problem with 3D is that it requires a butt-load more work, hard drive space, and other things, so it’s a bit of a large undertaking until I figure out what type of flow I want the game to have before I would even consider making it into a full-blown product.

    Either way, let me know what you think of Arvale in 3D :)

  • B-Dawg Sep 17, 2010

    The 3D looks good but I wonder if Arvale would be better in a more cartoony type 3D environment…?

  • Jason Surguine Sep 17, 2010

    If you look closely… err its hard with those screenshots, but the town and the characters are especially cartoony, kinda WoW-like, and definitely the cave stuff (I love Disney-distorted proportions).

    The forest and the meadow aren’t quite as much, but yeah, I totally agree with you. That’s one of the difficult parts, getting the right art resources together and have them all meld together within the same world.

  • Matt Sep 19, 2010

    I like the 2D style of the Arvale games, but I think a 3D one could be really awesome.

  • Jason Surguine Sep 19, 2010

    Me too! And I’d love to do it someday, especially since I put so much work into that prototype, so… someday I’ll definitely do *something* with it 😉

  • Matt Sep 22, 2010

    Have you ever considered going the Indie Games route on Xbox Live? I don’t claim to be an expert, but I think there might be a market for the humorous sort of RPG like Arvale. One was released a couple months ago, and I believe it did pretty well (for Indie Games standards).

  • Jason Surguine Sep 22, 2010

    Thought about it for a total of 5 minutes at one point :)

    One day, sure, I’d love to get an Arvale title on there. But if there is anything I learned from my years working with PDAmill is to stick with one platform at a time, (PC for now) and get good there first before jumping around and trying other platforms.

    When PDAmill tried out different platforms (everything from Palm and Symbian to Zaurus and Java and everything in-between) they lost focus on developing for their main platform and developing new games, and it ended up hurting them in the long run.

    So one baby step at a time. 😉

  • Patrick Jay V. Oct 16, 2010

    Um Jay you should have done this kind of gameplay in the previuos chapters too but it’s unique than the other id play i finished 1 2 and 3 waiting for this and hope you will have another new game by the way my name is patrick jay v. del mundo 16 yrs old studying at university of the east philippines i was hoping that you can help me with something i have this game i planned to make to but im not sort of programmer I still need to improve my skills in drawing thecharacters for design if im done with the storyline i need to create the battle and game system could i include alittle bit of your ideas and also can you do this game for me i will responsible for the characters storyline quests and skills if its ok with you reply through my email.

  • Patrick Jay V. Oct 16, 2010

    nice game though

  • Patrick Jay V. Oct 16, 2010

    3d looks good but this 2d really rocks just one bit of suggestion can be one type of pixel art cannot be avoided i mean make them different i already seen duncan art in dawns light and eternal twilight can it be possibly avoided

  • Jason Surguine Oct 18, 2010

    First of all, use commas, periods, and spaces.

    Line breaks too. Capitalization is important as well. This makes things much easier to read for people. I know English may not be your native tongue, but still… The easier you can communicate your message to people, the better the response will be.

    You’re in University at 16? That’s pretty amazing, good work! In most countries, University begins at around the age of 18.

    Right now, I am not accepting any new offers for collaborations on game design, sorry.

    Good luck in your efforts! :)

  • Jason Surguine Oct 18, 2010

    Thanks :)

  • Jason Surguine Oct 18, 2010

    It can absolutely be avoided, you can drop any sprite you want in there. When I originally made ArvaleTM I needed a sprite that looked closest to Duncan from the original Arvale: Journey of Illusions, and this one fit the bill.

    At the time, I wasn’t aware of Dawn’s Light, so it was a small mistake, but… now everyone is used to him being Duncan too, so psychologically it wouldn’t do so well to change his sprite this far into the game.

  • its me again patrick jay Oct 20, 2010

    um ok so next time youll make arvale series will we expect new artwork and drawings not the same on others

  • Jason Surguine Oct 20, 2010

    That’s the plan. But as far as Treasure of Memories, they’ll stay this way :)

  • Lori Lanctot Apr 1, 2011

    Do you have any idea when you will be releasing Arvale-IV, I really enjoyed all the episodes so far and am looking forward to the next episode? Matter of fact I am also hoping you continue to make more episodes in the future. Thank you for giving me so many hours of enjoyment.

  • Jason Surguine Apr 3, 2011

    It makes me smile just to read comments like that :) Thank you so much!

    Lots of good news on that front. In addition to Arvale IV’s progress (which is slowly coming to an end…. slowly, and all I can do is apologize about that), I also have some news about future Arvale’s on the way… with other members of the original Journey of Illusion on board. But aside from that, I’ll keep my mouth shut for now.

  • Stacey Aug 13, 2011

    Any release date updates?

  • Nitin Sep 6, 2011

    I really love playing all ur episodes and Thanks for giving us such a great game.
    Today many games comes with high configuration requirements, but this game can be played even in low configuration pcs.
    Hope episode 4 will also be same interesting with low configuration requirement.
    Have u guys decided the date for release of episode 4.

  • Jason Surguine Sep 18, 2011

    Nothing major yet… but I can say that I am working on it in the background of my hectic life. I have a wedding next month which is eating up a lot of my time, so… maybe once that’s finished I can safely release the game.

  • Jason Surguine Sep 18, 2011

    Thanks for the comments! Episode 4 does have the same low requirements and I hope it will be playable on many machines.

    As far as a release date… I’m afraid to admit to one because I may break it. Life is really hectic right now, but I promise the game is still being worked on!

    As soon as I hit the next major milestone in development, I will be sure to announce something.