Jason Surguine
Personal
| Title(s) | Composer & Audio Designer |
| Current Location | Budapest, Hungary (GMT+2) |
| Contact Address | Europe:
Jagello utca 13 Mfsz. 3 Budapest, Hungary 1124 USA: 12590 N 74th Pl U.S.A |
| Contact Telephone | Hungary +36 20 777 3534 U.S.A. +1 623 748 4070 |
| jaybot7@runbox.com | |
| Web | http://jaybot7.com |
| Date of Birth | May 24th 1979 |
| Qualifications | Bachelor of Arts Music 2001 - Northern Arizona University |
| Nationality / Visa | American |
| Spoken Language(s) | English - Native Level Hungarian - Conversational Level Japanese - Basic Level |
| Affiliations/Member | G.A.N.G. - Game Audio Network Guild
IGDA - International Game Developers Association |
Summary
I have performed my job as a Contract Artist remotely and on location from the United States and from Europe.
I have worked in the audio and software industry for over seven years, gaining wide experience in various audio tools and computer platforms. This includes working with companies from countries spanning the globe, including the Philippines, United Kingdom, Finland, Norway, Hungary, Argentina, and the United States. I have consistently produced quality audio work remotely and on location and have composed over 300 songs and produced hundreds of hours of audio recordings in over 50 software titles.
Abbreviated Portfolio History
2001 - 2002 : Syntact Oy - Finland
Location : Remotely performed
Position : Contract Composer & Sound Effects Engineer
Responsibilities
- Music composition
- Instrument sample creation
- SFX design
- Audio consulting
Titles worked on: Syntact GameBox, Snails
2001 - 2002 : Ionside Interactive/Monkeystone Games- Argentina/US
Location : Remotely performed
Position : Contract Composer
Responsibilities
- Music composition
- SFX Design
- Voice over recording/editing
Titles worked on: Argentum,
2002 : Xen Games - United Kingdom
Location : Remotely performed
Position : Contract SFX Engineer
Responsibilities
- SFX design
Titles worked on: Interstellar Flames
2002 - 2004 : Amazing Games - Norway
Location : Remotely performed
Position : Contract Composer
Responsibilities
- Music composition
- Instrument sample creation
Titles worked on: Speedway Jam/Autopista RR
2003 - 2008 : PDAmill Game Studios- Hungary
Location : PDAmill Game Studios Offices; Budapest, Hungary.
Remote work from Arizona, United States.
Position : Contract Composer & SFX Engineer
: Story Creation, Scripting and Level Design
Responsibilities
- Music composition
- Instrument sample creation
- SFX design
- Audio consulting
- Testing audio engine
- Voice Over recording/editing
Titles worked on: Anthelion: Galactic Alliance, Anthelion 2: Celestial Vigilance, Arvale: Journey of Illusion, Arvale II: Ocean of Time, Arvale Short Tales, Bowling for Burgers, The Corsair, Fun Factory, Flux Challenge, GameBox Asia, GameBox Asia II, GameBox Boards, GameBox Classics, GameBox Gems, GameBox Solitaire I, GameBox Solitaire II, GameBox Sudoku, Glyphos: Visual Puzzles, Joker’s Quest, Maggot Attack Pinball, Melonchi Minecarts, Number Cruncher, Pachinko Go!, Plumbin’ Frenzy, Rats!!, Wild Gears.
2003 - 2008 : Pocket Adventures - United States
Location : Remotely performed from Arizona, United States
Remotely performed from Budapest, Hungary
Position : Contract Composer and Sound Effects Engineer
Responsibilities
- Music composition
- Instrument sample creation
- SFX design
- Audio consulting
- Testing audio engine
- Voice over recording/editing
Titles worked on: The Travel Collection, Adventurer, The Sudoku Collection, Dr. Pocket.
2004 - 2005 : E-soft Interactive - Philippines
Location : Remotely performed from Arizona, United States
Remotely performed from Budapest, Hungary
Position : Contract Composer and Sound Effects Engineer
Responsibilities
- Music composition
- Instrument sample creation
- SFX design
- Audio consulting
- Voice over recording/editing
Titles worked on: Tower Mogul, Spot!, The Adventures of Zoe
2004 - 2008 : Last Day of Work Software - San Francisco, United States
Location : LDW Software Offices; San Francisco, United States
Remote work in Arizona, United States.
Remote work in Budapest, Hungary
Position : Contract Composer and Sound Effects Engineer
Responsibilities
- Music composition
- Instrument sample creation
- SFX design
- Voice over recording/editing
Titles worked on: Virtual Villagers: A New Home, Virtual Villagers 2: The Lost Children, Plant Tycoon, Fish Tycoon.
2005 - 2008 : Nav N Go Kft. - Hungary
Location : Nav N Go Offices; Budapest, Hungary
Remote work in Arizona, United States.
Position : Contract Voice Over and Sound Effects Engineer
Responsibilities
- American English Voice Over for navigation
- SFX design
- Audio editing
Titles worked on: iGo 2005, Nav N Go iGO My Way 2006, iGO 2006+, iGo 8
Accomplishments
- Recorded main American English Voice instructions for iGO GPS Navigation software
- Produced audio for over 50 software titles.
- Part-founder of PDAmill Game Studios, a mobile gaming company with many international awards
Education
Bachelor Degree - Music
2001 Northern Arizona University
Affiliations/Membership
G.A.N.G. - Game Audio Network Guild - Silver Member
IGDA - International Game Developers Association
Audio Skills
- Music Composition 10+ years
- Sound Design 7+ years (Audio Editing, Processing, EQ, Effects processing, Sampling, etc)
- Excellent ear for music & sound
- 14 years saxophone, 5 years guitar/bass guitar, 5 years piano/keyboard, 2 years percussion/drums.
- Instruments played: Keyboards/Synthesizer, Guitar, Saxophone, Bass, Drums, Vocals.
References
Peter Balogh, CTO
Nav N Go Kft.
Email: peter.balogh@navngo.com
Arthur Humphrey, CEO
Last Day of Work Software
Email: : ahumphrey@ldw.com