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Jason Surguine

Personal

Title(s) Composer & Audio Designer
Current Location Budapest, Hungary (GMT+2)
Contact Address Europe:

Jagello utca 13 Mfsz. 3

Budapest, Hungary 1124

USA:

12590 N 74th Pl
Scottsdale, AZ 85260

U.S.A

Contact Telephone Hungary +36 20 777 3534
U.S.A. +1 623 748 4070
Email jaybot7@runbox.com
Web http://jaybot7.com
Date of Birth May 24th 1979
Qualifications Bachelor of Arts Music 2001 - Northern Arizona University
Nationality / Visa American
Spoken Language(s) English - Native Level
Hungarian - Conversational Level

Japanese - Basic Level

Affiliations/Member G.A.N.G. - Game Audio Network Guild

IGDA - International Game Developers Association

Summary

I have performed my job as a Contract Artist remotely and on location from the United States and from Europe.

I have worked in the audio and software industry for over seven years, gaining wide experience in various audio tools and computer platforms. This includes working with companies from countries spanning the globe, including the Philippines, United Kingdom, Finland, Norway, Hungary, Argentina, and the United States. I have consistently produced quality audio work remotely and on location and have composed over 300 songs and produced hundreds of hours of audio recordings in over 50 software titles.

Abbreviated Portfolio History

2001 - 2002 : Syntact Oy - Finland

Location : Remotely performed

Position : Contract Composer & Sound Effects Engineer

Responsibilities

  • Music composition
  • Instrument sample creation
  • SFX design
  • Audio consulting

Titles worked on: Syntact GameBox, Snails

2001 - 2002 : Ionside Interactive/Monkeystone Games- Argentina/US

Location : Remotely performed

Position : Contract Composer

Responsibilities

  • Music composition
  • SFX Design
  • Voice over recording/editing

Titles worked on: Argentum,

2002 : Xen Games - United Kingdom

Location : Remotely performed

Position : Contract SFX Engineer

Responsibilities

  • SFX design

Titles worked on: Interstellar Flames

2002 - 2004 : Amazing Games - Norway

Location : Remotely performed

Position : Contract Composer

Responsibilities

  • Music composition
  • Instrument sample creation

Titles worked on: Speedway Jam/Autopista RR

2003 - 2008 : PDAmill Game Studios- Hungary

Location : PDAmill Game Studios Offices; Budapest, Hungary.

Remote work from Arizona, United States.

Position : Contract Composer & SFX Engineer

: Story Creation, Scripting and Level Design

Responsibilities

  • Music composition
  • Instrument sample creation
  • SFX design
  • Audio consulting
  • Testing audio engine
  • Voice Over recording/editing

Titles worked on: Anthelion: Galactic Alliance, Anthelion 2: Celestial Vigilance, Arvale: Journey of Illusion, Arvale II: Ocean of Time, Arvale Short Tales, Bowling for Burgers, The Corsair, Fun Factory, Flux Challenge, GameBox Asia, GameBox Asia II, GameBox Boards, GameBox Classics, GameBox Gems, GameBox Solitaire I, GameBox Solitaire II, GameBox Sudoku, Glyphos: Visual Puzzles, Joker’s Quest, Maggot Attack Pinball, Melonchi Minecarts, Number Cruncher, Pachinko Go!, Plumbin’ Frenzy, Rats!!, Wild Gears.

2003 - 2008 : Pocket Adventures - United States

Location : Remotely performed from Arizona, United States

Remotely performed from Budapest, Hungary

Position : Contract Composer and Sound Effects Engineer

Responsibilities

  • Music composition
  • Instrument sample creation
  • SFX design
  • Audio consulting
  • Testing audio engine
  • Voice over recording/editing

Titles worked on: The Travel Collection, Adventurer, The Sudoku Collection, Dr. Pocket.

2004 - 2005 : E-soft Interactive - Philippines

Location : Remotely performed from Arizona, United States

Remotely performed from Budapest, Hungary

Position : Contract Composer and Sound Effects Engineer

Responsibilities

  • Music composition
  • Instrument sample creation
  • SFX design
  • Audio consulting
  • Voice over recording/editing

Titles worked on: Tower Mogul, Spot!, The Adventures of Zoe

2004 - 2008 : Last Day of Work Software - San Francisco, United States

Location : LDW Software Offices; San Francisco, United States

Remote work in Arizona, United States.

Remote work in Budapest, Hungary

Position : Contract Composer and Sound Effects Engineer

Responsibilities

  • Music composition
  • Instrument sample creation
  • SFX design
  • Voice over recording/editing

Titles worked on: Virtual Villagers: A New Home, Virtual Villagers 2: The Lost Children, Plant Tycoon, Fish Tycoon.

2005 - 2008 : Nav N Go Kft. - Hungary

Location : Nav N Go Offices; Budapest, Hungary

Remote work in Arizona, United States.

Position : Contract Voice Over and Sound Effects Engineer

Responsibilities

  • American English Voice Over for navigation
  • SFX design
  • Audio editing

Titles worked on: iGo 2005, Nav N Go iGO My Way 2006, iGO 2006+, iGo 8

Accomplishments

  • Recorded main American English Voice instructions for iGO GPS Navigation software
  • Produced audio for over 50 software titles.
  • Part-founder of PDAmill Game Studios, a mobile gaming company with many international awards

Education

Bachelor Degree - Music

2001 Northern Arizona University

Affiliations/Membership

G.A.N.G. - Game Audio Network Guild - Silver Member

IGDA - International Game Developers Association

Audio Skills

  • Music Composition 10+ years
  • Sound Design 7+ years (Audio Editing, Processing, EQ, Effects processing, Sampling, etc)
  • Excellent ear for music & sound
  • 14 years saxophone, 5 years guitar/bass guitar, 5 years piano/keyboard, 2 years percussion/drums.
  • Instruments played: Keyboards/Synthesizer, Guitar, Saxophone, Bass, Drums, Vocals.

References

Peter Balogh, CTO

Nav N Go Kft.

http://navngo.com

Email: peter.balogh@navngo.com

Arthur Humphrey, CEO

Last Day of Work Software

http://ldw.com

Email: : ahumphrey@ldw.com