From the category archives:

Composing

More Music Means More Progress

by Jason Surguine on November 6, 2011

The levels still need some adjustment, but other than that, I think this turned to be a pretty sweet tune.

Take a listen here: Ownzie Shuffle

New Project Music

by Jason Surguine on October 22, 2011

I must be healing a bit if I’m able to compose again.

Take a listen: Ownzies

3 Tips on Making a Game Music Demo CD

by Jason Surguine on October 19, 2010

I recently had to make a new Demo CD, which pretty much everyone and their dog requires when applying for a Music job, and with good reason. That is, unless you’re an established, well-known artist like John Williams, Jack Wall, Hanz Zimmer, Chance Thomas, or Vanilla Ice. In those cases, they probably don’t need a demo. For everyone else, there is the Demo CD dilemma.

I always hate making Demo CDs because it feels like I’m writing my own obituary for some reason. When you have over 300 songs to choose from which you’ve written (almost half of which are on this site here and here) you have to choose which tunes to slap together, which best represent you, hopefully in under 5 minutes. Also, I’ve worked on multiple platforms and genres, should I blow them away with my orchestral pieces at full quality, or my chip-tune music in XM format? I’m sure the following doesn’t only apply to Game Music either, this could be applied to pretty much any Music Demo CD.

In any case, Tip 1: Use one track for multiple clips of songs. Not only does this keep people from a bunch of tracks to choose from (stuffing a CD full of 99 short clips of stuff you worked on is really, really frowned upon. I forget the real reason why, but I’m sure I could make one up: people don’t like a lot of choices), but this also proves that you know how to use a DAW competently by using crossfades between clips and also shows off a bit more of your composition skills by selecting what pieces to transition in and out of.

And here is what my first track ended up like (this time): Hi-Fi Mix

Tip 2: If you have done different platforms and have a bunch of portable music lying around, it’s always a good idea to show this off on another track. This also applies if you’ve worked with a bunch of live performances (orchestral, live bands, or otherwise), you don’t want to mix them in with any electronic stuff. That’s just confusing for the audio director (or whoever is listening to your stuff).

And here is how my second track ended up: Lo-Fi Mix (I named it lo-fi mix for a damn good reason and made sure it wasn’t the first track, most audio directors may not even listen to more than the first track; but if they do, then this is where you put your other expertise-like stuff)

Tip 3: Stay around 5 minutes per track. That’s a good target, and most people (including me) miss it everytime. The above tracks ended up around 6 minutes even, which is still very acceptable. 7 is pushing it. 10 minutes and you’re crazy. This area is really gray and sounds a bit silly, but it’s not. Keeping the listener engaged for 5-6 minutes is possible, after that you’re just getting greedy. Cut some tracks out.

And here is how my third track ended up (which is way shorter to make up for my two 6 minutes tracks, see how that works out? :) ) Pop-Mix

Anyway, if you ever end up in the position where you have to make yet another Demo CD to get hired for a new project. I feel you. Just keep the above in mind, and you might just get the job this time ;)

Arvale Episode IV, New Boss Music

by Jason Surguine on September 25, 2010

Just finished up another new music track for Arvale: Treasure of Memories, Episode IV.

Lots of organs, strings, fast tempo with rockin drums and stuff. You know, like final boss music ;) Give a listen here (just click on it, or right click and save–as your heart desires):

ATMIVFBM

It’s long (as will be the final boss battle, so I guess that fits)… hope you enjoy it :)

Lots to Say and No Time to Say It

by Jason Surguine on June 28, 2010

Busy, busy, busy, these days. But I know people are waiting for some kind of update, and I know that I owe it to them to give them one.

Because blogs, really, are entertainment. No matter how the self-improvement gurus and other people selling similar stuff online want to spin it. In fact, I’m a bit against the running idea of blogs should be about other people. While that’s a nice -’kumbaya’ statement of let’s help and save the rest of the world and recycle and spread peace and save drowning kittens- idea, in reality, most people are coming here to read about the weird crap that I write about, no matter how true or fake it is.

Probably because it’s free entertainment.

Or free education (on the rare occasions I talk about Game Design, Music Composition, or Japanese Learning).

Or free music (like the royalty free stuff I have).

Or the free pics (which people suck from google images, I’m sure).

In any case, I have a big-ass test next Sunday (sunday, sunday!~ monster truck commercial voice) and it’s not that I’m cramming a bunch of information at the last minute. It’s that…

Okay, yeah. I’m cramming a bunch of information at the last minute. There. I said it. Happy? :)

Okay, I’m off to see the wizard.