Arvale: Short Tales for iPhone almost done…

by Jason Surguine on August 28, 2009

arvalestbox

I’ve just finished editing all of the new dynamic music tracks (which resulted in over 70 files) for the iPhone version of Arvale: Short Tales, and I’ve been awake for 40 hours or so.

Oh, I never mentioned I was working on Arvale: Short Tales for the iPhone… so I guess I’ll post a bit of info on it’s progress.

All that’s left is, um… to implement the music into the game, again. I would go into the technical details of how much of a huge pain in the ass that will be (switching from xm files to mp3 files for dynamic music), but honestly, I don’t want to :)

By dynamic music, I mean music that changes -whether as a variation of the melody or similar- depending on the state of the player (similar to how iMuse system that Lucasarts used in their games). For example, when a character opens a door and enters a new area, the music will flow seamlessly into the new theme, or when the player enters a battle, the melody stays the same, but you get a steroid-injected, pulse pounding battle version of it.

I’m also modifying the story quite a bit, as we’re planning on pulling the 4 main characters apart to release them as separate games. This will hopefully result in a better player experience overall. The first character/game that will be released should be Varju, the Druid character.

More details later, when I have more sleep.

Probably Related:

  1. Arvale: Short Tales for iPhone new UI shot
  2. Main Arvale Music Theme
  3. Arvale II iPhone screenshots

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